Demo Jack Program
Main.jack
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/09/Square/Main.jack
/**
* The Main class initializes a new Square Dance game and starts it.
*/
class Main {
/** Initializes a new game and starts it. */
function void main() {
var SquareGame game;
let game = SquareGame.new();
do game.run();
do game.dispose();
return;
}
}
Square.jack
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/09/Square/Square.jack
/**
* Implements a graphic square. A graphic square has a screen location
* and a size. It also has methods for drawing, erasing, moving on the
* screen, and changing its size.
*/
class Square {
// Location on the screen
field int x, y;
// The size of the square
field int size;
/** Constructs a new square with a given location and size. */
constructor Square new(int Ax, int Ay, int Asize) {
let x = Ax;
let y = Ay;
let size = Asize;
do draw();
return this;
}
/** Deallocates the object's memory. */
method void dispose() {
do Memory.deAlloc(this);
return;
}
/** Draws the square on the screen. */
method void draw() {
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + size, y + size);
return;
}
/** Erases the square from the screen. */
method void erase() {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + size, y + size);
return;
}
/** Increments the size by 2 pixels. */
method void incSize() {
if (((y + size) < 254) & ((x + size) < 510)) {
do erase();
let size = size + 2;
do draw();
}
return;
}
/** Decrements the size by 2 pixels. */
method void decSize() {
if (size > 2) {
do erase();
let size = size - 2;
do draw();
}
return;
}
/** Moves up by 2 pixels. */
method void moveUp() {
if (y > 1) {
do Screen.setColor(false);
do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
let y = y - 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + size, y + 1);
}
return;
}
/** Moves down by 2 pixels. */
method void moveDown() {
if ((y + size) < 254) {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + size, y + 1);
let y = y + 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
}
return;
}
/** Moves left by 2 pixels. */
method void moveLeft() {
if (x > 1) {
do Screen.setColor(false);
do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
let x = x - 2;
do Screen.setColor(true);
do Screen.drawRectangle(x, y, x + 1, y + size);
}
return;
}
/** Moves right by 2 pixels. */
method void moveRight() {
if ((x + size) < 510) {
do Screen.setColor(false);
do Screen.drawRectangle(x, y, x + 1, y + size);
let x = x + 2;
do Screen.setColor(true);
do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
}
return;
}
}
SquareGame.jack
// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/09/Square/SquareGame.jack
/**
* Implements the Square Dance game.
* In this game you can move a black square around the screen and
* change its size during the movement.
* In the beginning, the square is located at the top-left corner
* of the screen. The arrow keys are used to move the square.
* The 'z' & 'x' keys are used to decrement and increment the size.
* The 'q' key is used to quit the game.
*/
class SquareGame {
// The square
field Square square;
// The square's movement direction
field int direction; // 0=none,1=up,2=down,3=left,4=right
/** Constructs a new Square Game. */
constructor SquareGame new() {
let square = Square.new(0, 0, 30);
let direction = 0;
return this;
}
/** Deallocates the object's memory. */
method void dispose() {
do square.dispose();
do Memory.deAlloc(this);
return;
}
/** Starts the game. Handles inputs from the user that control
* the square's movement, direction and size. */
method void run() {
var char key;
var boolean exit;
let exit = false;
while (~exit) {
// waits for a key to be pressed.
while (key = 0) {
let key = Keyboard.keyPressed();
do moveSquare();
}
if (key = 81) {
let exit = true;
}
if (key = 90) {
do square.decSize();
}
if (key = 88) {
do square.incSize();
}
if (key = 131) {
let direction = 1;
}
if (key = 133) {
let direction = 2;
}
if (key = 130) {
let direction = 3;
}
if (key = 132) {
let direction = 4;
}
// waits for the key to be released.
while (~(key = 0)) {
let key = Keyboard.keyPressed();
do moveSquare();
}
}
return;
}
/** Moves the square by 2 pixels in the current direction. */
method void moveSquare() {
if (direction = 1) {
do square.moveUp();
}
if (direction = 2) {
do square.moveDown();
}
if (direction = 3) {
do square.moveLeft();
}
if (direction = 4) {
do square.moveRight();
}
do Sys.wait(5); // Delays the next movement.
return;
}
}