A shell feature is an idealization of a solid in which thickness is considered small compared to the width and depth. To create a shell feature, select ShapeShell from the main menu bar or select one of the shell tools in the Part module toolbox. You create a shell feature by using the shell tools to do one of the following:
To create an extruded shell feature, you sketch a profile and extrude it through a specified distance (d), as shown in Figure 1121.
In addition, you can apply either draft or twist to the extrusion, as shown in Figure 1122. You define the draft angle for an extrusion with draft or the center of twist and the pitch (the extrusion distance in which a 360° twist occurs) for an extrusion with twist. Select ShapeShellExtrude from the main menu bar to create this type of feature.To create a shell loft feature, you transition the shape from the initial loft section to an end section of a different shape or orientation. ABAQUS/CAE determines the shape between the start and end sections using tangency constraints, intermediate sections, and a path curve. A simple loft (with only two loft sections, no tangency constraints, and a straight path) is shown in Figure 1123. Select ShapeShellLoft from the main menu bar to create this type of feature.
To create a revolved shell feature, you sketch a profile and revolve it through a specified angle (α). A construction line serves as the axis of revolution, as shown in Figure 1124.
In addition, you can enter a pitch value to translate the profile along the axis of revolution as it is revolved; Figure 1125 shows a revolved shell with pitch. The dimension h represents the translation of the sketched profile due to pitch; h would be equal to the pitch if the part was revolved a full 360°. Select ShapeShellRevolve from the main menu bar to create this type of feature.To create a swept shell feature, you sketch a profile and sweep it along a specified path, as shown in Figure 1126.
Select ShapeShellSweep from the main menu bar to create this type of feature. For more information, see Defining the sweep path and the sweep profile, Section 11.13.8.To create a planar shell feature, you sketch the outline of the shell on a selected planar face or datum plane, as shown in Figure 1127.
When you sketch on a planar face (for example, the side of a cube), the shell feature is created only where it extends beyond the face; a shell feature cannot overlap a face. A sketch on a planar face of a cube and the resulting shell feature are shown in Figure 1127. In this example the shell feature is a fin extending beyond the selected face of the cube. Select ShapeShellPlanar from the main menu bar to create this type of feature.To create a shell-from-solid feature, you convert the faces of a solid feature to shell features; in effect, hollow out a solid. A shell-from-solid feature is shown in Figure 1128. Select ShapeShellFrom Solid from the main menu bar to create this type of feature.
To create a remove-face shell feature, you remove selected faces from a solid and convert the remaining solid features to shell features. A remove-face shell feature is shown in Figure 1129. Select ShapeShellRemove Face from the main menu bar to create this type of feature.
You can use any of the shell tools to add a shell feature to a part that you created in three-dimensional modeling space; however, when you are working on parts created in two-dimensional or axisymmetric modeling space, you can use only the planar shell tool to add a shell feature. You use the Property module to create a section prescribing the desired thickness and to assign the section to the shell feature. For more information, see Defining sections, Section 12.2.3, and Which properties can I assign to a part?, Section 12.3.
Many of the figures illustrate how the shell features might later be meshed. You can mesh a shell feature using:
Two-dimensional or axisymmetric continuum elements (limited to planar shell features)
Three-dimensional shell elements
Membrane elements