Difference between revisions of "Connect Four"
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While the core part of searches like Minimax may be easy to parallelize, critical aspects such as alpha-beta pruning are more challenging. | While the core part of searches like Minimax may be easy to parallelize, critical aspects such as alpha-beta pruning are more challenging. | ||
− | Parallelism can be added in a number of different ways. We can choose at our preference <code>forall</code>, <code>futures</code>, | + | Parallelism can be added in a number of different ways. We can choose at our preference between: <code>forall</code>, <code>futures</code>, and [https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/RecursiveTask.html RecursiveTask]. |
=Background= | =Background= |
Revision as of 03:19, 29 March 2018
Motivation
Minimax is an important concept in game theory and search.
Negamax is a variant which relies on
While this technique is applicable to Chess (as Deep Blue employed to defeat Kasparov, we choose Connect Four as our context since it has a simpler game mechanic.
While the core part of searches like Minimax may be easy to parallelize, critical aspects such as alpha-beta pruning are more challenging.
Parallelism can be added in a number of different ways. We can choose at our preference between: forall
, futures
, and RecursiveTask.
Background
Code To Implement
Win or Lose Heuristic
class: | WinOrLoseHeuristic.java | |
methods: | evaluate | |
package: | connectfour.challenge | |
source folder: | student/src/main/java |
method: public double evaluate(Board board, Player color, Config config, int currentDepth)
(sequential implementation only)
Sequential Negamax
class: | SequentialConnectFour.java | |
methods: | negamax | |
package: | connectfour.challenge | |
source folder: | student/src/main/java |
method: public static ColumnEvaluationPair negamax(Board board, Player playerWhoseTurnItIs, Config config, int currentDepth)
(sequential implementation only)
Parallel Choose Your Own Adventure
Choose one of the following paths:
path a) forall
class: | ParallelForallConnectFour.java | |
methods: | negamax | |
package: | connectfour.challenge.chooseyourownadventure.forall | |
source folder: | student/src/main/java |
method: public static ColumnEvaluationPair negamax(Board board, Player playerWhoseTurnItIs, Config config, int currentDepth)
(parallel implementation required)
path b) futures
class: | ParallelFuturesConnectFour.java | |
methods: | negamax | |
package: | connectfour.challenge.chooseyourownadventure.futures | |
source folder: | student/src/main/java |
method: public static ColumnEvaluationPair negamax(Board board, Player playerWhoseTurnItIs, Config config, int currentDepth)
(parallel implementation required)
path c) recursive tasks
class: | NegamaxTask.java | |
methods: | compute | |
package: | connectfour.challenge.chooseyourownadventure.recursivetasks | |
source folder: | student/src/main/java |
method: public ColumnEvaluationPair compute()
(parallel implementation required)
(Optional) Utility
You may elect to implement this utility method so that you can reuse the functionality across your negamaxes.
class: | NegamaxUtils.java | |
methods: | select | |
package: | connectfour.challenge | |
source folder: | student/src/main/java |
method: public static <T> ColumnEvaluationPair select(T[] array, Function<T, ColumnEvaluationPair> f)
(sequential implementation only)
Challenge OpenEndedHeuristic
class: | OpenEndedHeuristic.java | |
methods: | evaluate | |
package: | connectfour.challenge | |
source folder: | student/src/main/java |
method: public double evaluate(Board board, Player color, Config config, int currentDepth)
(sequential implementation only)
Testing Your Solution
Visualization
class: | ConnectFourVizApp.java | VIZ |
package: | connnectfour.challenge | |
source folder: | student/src//java |
Correctness
class: | ConnectFourTestSuite.java | |
package: | connnectfour.challenge | |
source folder: | testing/src/test/java |