Difference between revisions of "Reference Page"
(19 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
This is a collection of all the the different tools we use in this course and their syntax. | This is a collection of all the the different tools we use in this course and their syntax. | ||
− | While this page is here to assist you whenever you forget how to create a lambda or register a phaser, try not to become too reliant on it. If you learn and understand the syntax for the tools we build in this class, it will make the assignments easier and faster to get through. | + | While this page is here to assist you whenever you forget how to create a lambda or register a phaser, try not to become too reliant on it. If you learn and understand the syntax for the tools we build in this class, it will make the assignments easier and faster to get through. |
=Java Basics= | =Java Basics= | ||
− | Sometimes the problem isn't with doing things in parallel, but just getting Java to cooperate with what you want it to do. | + | Sometimes the problem isn't with doing things in parallel, but just getting Java to cooperate with what you want it to do. This section should hopefully help you figure out how to use the Java concepts needed to complete the assignments in the class. |
− | This page mainly just covers syntax though. For a better understanding of how some of these tools actually function and why we use them, check out | + | This page mainly just covers syntax though. For a better understanding of how some of these tools actually function and why we use them, check out [[Rundown on Everything Java]]. |
− | |||
− | |||
− | |||
===Object Constructors=== | ===Object Constructors=== | ||
Line 30: | Line 27: | ||
<source>Foo userMadeObject = new Foo(1);</source> | <source>Foo userMadeObject = new Foo(1);</source> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Ternary Operators=== | ===Ternary Operators=== | ||
Line 107: | Line 52: | ||
<source>int numProcessors = Runtime.getRuntime().availableProcessors();</source> | <source>int numProcessors = Runtime.getRuntime().availableProcessors();</source> | ||
+ | |||
+ | ===Generics=== | ||
+ | Check out the dedicated [[Generics]] page for a deep dive on how Java's generic types work! | ||
+ | |||
+ | ===Interfaces=== | ||
+ | Check out the dedicated [[Interfaces]] page for an in-depth discussion on interfaces in Java! | ||
===Lambda=== | ===Lambda=== | ||
Line 151: | Line 102: | ||
<source>Callable<V> body = () -> { | <source>Callable<V> body = () -> { | ||
doSomething(); | doSomething(); | ||
+ | return foo; | ||
} | } | ||
V result = body.call();</source> | V result = body.call();</source> | ||
+ | =Java Basic Util Data Structures= | ||
− | + | Java's Data Structures are a core part of this class, as we will be constantly working with data and making our own data. In no time at all will you become very familiar with some of the more useful data structures! | |
− | + | Remember that mainly syntax is shown here, with [[Rundown on Everything Java]] being the best place to go for more detailed information on certain topics. | |
− | === | + | ===Lists=== |
+ | Many times you will need to make some kind of list to keep information in. The two we recommend using are Linked Lists and Array Lists. | ||
− | + | <source>List<T> listA = new LinkedList<>(); | |
− | < | + | List<T> listB = new ArrayList<>();</source> |
− | + | ====List Iterator==== | |
+ | All lists (and many other objects) have iterators we can use to easily traverse through the list. | ||
+ | |||
+ | <source>List<T> list; | ||
+ | ListIterator<T> iterator = list.listIterator(); | ||
+ | while(iterator.hasNext){ | ||
+ | T itemA = iterator.next(); | ||
+ | doSomething(itemA); | ||
+ | } | ||
+ | while(iterator.hasPrevious){ | ||
+ | T itemB = iterator.previous(); | ||
+ | doSomething(itemB); | ||
+ | }</source> | ||
+ | |||
+ | ===Maps=== | ||
+ | Many times you will need to make some kind of map to store information in. Depending on the race conditions of the assignment, you usually will use Hash Maps or Concurrent Hash Maps. | ||
+ | |||
+ | <source>Map<K,V> map = new HashMap<>();</source> | ||
− | <source>async( () -> { | + | ====Compute==== |
+ | A very important application of a map is its compute method. This allows us to ''change'' a value in a map rather than having to remove it and add it back. Here is the code for the default implementation of the compute method, taken from the [https://docs.oracle.com/javase/8/docs/api/java/util/Map.html#compute-K-java.util.function.BiFunction- Map JavaDocs]. | ||
+ | |||
+ | <source>V oldValue = map.get(key); | ||
+ | V newValue = remappingFunction.apply(key, oldValue); | ||
+ | if (oldValue != null ) { | ||
+ | if (newValue != null) | ||
+ | map.put(key, newValue); | ||
+ | else | ||
+ | map.remove(key); | ||
+ | } else { | ||
+ | if (newValue != null) | ||
+ | map.put(key, newValue); | ||
+ | else | ||
+ | return null; | ||
+ | }</source> | ||
+ | |||
+ | Most students tend to get tripped up on the use of a BiFunction. This BiFunction is essential giving the map a formula to use in order to get the new value it needs to set in the map. If we wanted to call compute on a key and increase its value by one (assuming the value is an integer), it would look like this: | ||
+ | |||
+ | <source>map.compute(keyName, (key, value) -> { | ||
+ | return value + 1; | ||
+ | }</source> | ||
+ | |||
+ | Note that the BiFunction is simply given as a lambda with two parameters passed in. Also important is that this lambda has a return value. Whatever is returned is what the new value in the map will become. | ||
+ | |||
+ | Other methods in Map that you may find helpful are <code>computeIfAbsent</code>, <code>merge</code>, and <code>replace</code>. Check out the [https://docs.oracle.com/javase/8/docs/api/java/util/Map.html Map JavaDocs] for more detailed information on how those methods work. | ||
+ | |||
+ | ===Entries=== | ||
+ | In a lot of assignments, you will need to make entries of different types. Almost always, the <code>KeyValuePair<K,V></code> or <code>KeyMutableValuePair<K,V></code> will be your best options. | ||
+ | <source>KeyValuePair<String, int> newEntry = new KeyValuePair<>("A", 1);</source> | ||
+ | |||
+ | Looping through entries is also very easy to do! | ||
+ | |||
+ | <source>Map<K,V> map = mapFilledWithEntries(); | ||
+ | for(Entry<K,V> entry: map.entrySet()){ | ||
+ | K entryKey = entry.getKey(); | ||
+ | V entryValue = entry.getValue(); | ||
+ | doSomething(entryKey, entryValue); | ||
+ | }</source> | ||
+ | |||
+ | =ForkJoin= | ||
+ | |||
+ | ===Fork=== | ||
+ | |||
+ | Forks are a fundamental building block of task level parallelism. The execution of an fork will spawn a new child task, and any code written within the braces of an async will be done in that new task parallel to the parent task. | ||
+ | |||
+ | The fork method accepts a [https://www.cse.wustl.edu/~dennis.cosgrove/courses/cse231/spring22/apidocs/fj/api/TaskSupplier.html TaskSupplier<T>]. But as discussed above in the [[#Runnable|Runnable]] section, a TaskSupplier<T> can be defined just using a [[#Lambda|lambda]]. For the runnables in forks, there are no parameters passed in, so an fork with the lambda is as follows: | ||
+ | |||
+ | <source>Future<T> future = fork( () -> { | ||
+ | return doSomething(); | ||
+ | }); | ||
+ | doSomethingElse();</source> | ||
+ | |||
+ | In the above example, both <code>doSomething()</code> can run before, after, or at the same time as <code>doSomethingElse()</code>. | ||
+ | <!-- | ||
+ | It is also worth noting that with V5, we can use asyncs ''without'' having a new task spawn. This can be really helpful when building and debugging your programs, as it will give you quick and simple means to switch back and forth between parallel and sequential. To do this, use the following version of the method: <code>async(Boolean isParallelDesired, Runnable body)</code>. In the following example, switching the first line can switch whether or not the two things are run in parallel or not! | ||
+ | |||
+ | <source>boolean isParallelDesired = true; | ||
+ | async(isParallelDesired, () -> { | ||
doSomething(); | doSomething(); | ||
− | });</source> | + | }); |
+ | doSomethingElse();</source> | ||
+ | --> | ||
+ | |||
+ | ===Join=== | ||
+ | |||
+ | Joins will wait until the Future(s) which is/are passed to it have completed. This is essential in preventing some race conditions and will be used in almost every imaginably correct program. | ||
− | + | <source>Future<T> future = fork( () -> { | |
+ | return doSomething(); | ||
+ | }); | ||
+ | doSomethingElse(); | ||
+ | T value = join(future); | ||
+ | doYetAnotherThing(); | ||
+ | </source> | ||
− | + | In this example, <code>doSomething()</code> and <code>doSomethingElse()</code> can run in parallel with each other, but <code>doYetAnotherThing()</code> will not begin until <code>doSomething()</code> and <code>doSomethingElse()</code> have fully completed. | |
− | + | Further, the return value of doSomething() will be assigned to <code>value</code>. | |
− | <code> | + | Note: <code>doSomething()</code> will have completed because of the join on its Future. <code>doSomethingElse()</code> will have completed because of the normal continuation of a sequential strand. |
− | < | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | <!-- | ||
===Parallel Loops=== | ===Parallel Loops=== | ||
+ | {{Warning| CSE 231s is all exclusive max, all the time. forall, forasync, and forseq are all exclusive max.}} | ||
====Forall==== | ====Forall==== | ||
Line 192: | Line 227: | ||
A forall loop is a simplified way to do the following: | A forall loop is a simplified way to do the following: | ||
− | <source>finish(() | + | <source>finish(()-> { |
for(int i = minInclusive; i < maxExclusive; i++){ | for(int i = minInclusive; i < maxExclusive; i++){ | ||
+ | final int i_ = i; | ||
async( () -> { | async( () -> { | ||
− | doSomething( | + | doSomething(i_); |
}); | }); | ||
} | } | ||
Line 214: | Line 250: | ||
In this case, <code>item</code> is something of type T from the array. This loop will iterate through all the indicies in the array and spawn a new task for each one. | In this case, <code>item</code> is something of type T from the array. This loop will iterate through all the indicies in the array and spawn a new task for each one. | ||
+ | |||
+ | Similar to general asyncs, by doing <code>forall(boolean isParallelDesired, int minInclusive, int maxExclusive, Consumer body)</code>, we can control whether the code runs in parallel or sequentially. Use this to make debugging a lot simpler! | ||
====Forall Chunked==== | ====Forall Chunked==== | ||
Line 222: | Line 260: | ||
doSomething(item); | doSomething(item); | ||
});</source> | });</source> | ||
+ | |||
+ | You can also do <code>chunked(100)</code> to specify the size each chunk should be. | ||
+ | |||
+ | Passing through <code>boolean isParallelDesired</code> as the first parameter can cause the loop to run in parallel or sequential. | ||
====Forall 2d==== | ====Forall 2d==== | ||
Instead of doing two forall loops, we can achieve the same result using a single forall2d loop. | Instead of doing two forall loops, we can achieve the same result using a single forall2d loop. | ||
+ | |||
+ | <source>forall(1stMinInclusive, 1stMaxExclusive, (i) -> { | ||
+ | forall(2ndMinInclusive, 2ndMaxExclusive, (j) -> { | ||
+ | array[i][j] = doSomething(); | ||
+ | }); | ||
+ | });</source> | ||
+ | |||
+ | Is the exact same thing as | ||
<source>forall2d(1stMinInclusive, 1stMaxExclusive, 2ndMinInclusive, 2ndMaxExclusive, (i, j) -> { | <source>forall2d(1stMinInclusive, 1stMaxExclusive, 2ndMinInclusive, 2ndMaxExclusive, (i, j) -> { | ||
Line 236: | Line 286: | ||
array[i][j] = doSomething(); | array[i][j] = doSomething(); | ||
});</source> | });</source> | ||
+ | |||
+ | Passing through <code>boolean isParallelDesired</code> as the first parameter can cause the loop to run in parallel or sequential. | ||
====Forasync==== | ====Forasync==== | ||
Line 259: | Line 311: | ||
});</source> | });</source> | ||
− | This style of loop does have a 2d option (<code>forasync2d</code>), and it is possible to use chunking options with it. | + | This style of loop does have a 2d option (<code>forasync2d</code>), passing through <code>boolean isParallelDesired</code> as the first parameter can cause the loop to run in parallel or sequential, and it is possible to use chunking options with it. |
====Forseq==== | ====Forseq==== | ||
Forseq functions just like a regular for loop (nothing is done in parallel), but it looks similar in structure to a forall loop. Use this when you want to easily switch back and forth between the parallel and sequential versions for testing purposes. | Forseq functions just like a regular for loop (nothing is done in parallel), but it looks similar in structure to a forall loop. Use this when you want to easily switch back and forth between the parallel and sequential versions for testing purposes. | ||
+ | |||
+ | '''With the recent introduction of the <code>boolean isParallelDesired</code> option, Forseq has become a less useful tool since its purpose can be achieved elsewhere.''' | ||
<source>forseq(minInclusive, maxExclusive, (i) -> { | <source>forseq(minInclusive, maxExclusive, (i) -> { | ||
Line 278: | Line 332: | ||
===Future=== | ===Future=== | ||
− | A future is a parallel | + | A future is a parallel task that has a return value. This means that once the work is completed (in another thread), we can call the future and get its returned value. The basic structure of a future is <code>future(Callable<R> body)</code>. Note that this is similar to an async, but uses a [[#Callable|Callable]] rather than a Runnable. In practice, making a future and storing it so the value can be gotten later looks like this: |
<source>Future<R> futureWithTypeR = future(() -> { | <source>Future<R> futureWithTypeR = future(() -> { | ||
Line 284: | Line 338: | ||
return item; | return item; | ||
});</source> | });</source> | ||
+ | |||
+ | As shown, <code>future(Callable<R> body)</code> returns something of type [https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Future.html Future<R>], which is a Java X10 construct. | ||
Then, get the value later on by calling <code>.get()</code> on the future. | Then, get the value later on by calling <code>.get()</code> on the future. | ||
Line 304: | Line 360: | ||
*Some other NumberReductionOperators you can use are <code>PRODUCT</code>, <code>MIN</code>, and <code>MAX</code>. | *Some other NumberReductionOperators you can use are <code>PRODUCT</code>, <code>MIN</code>, and <code>MAX</code>. | ||
*Some other types of accumulators are <code>newDoubleFinishAccumulator()</code> and <code>newReducerFinishAccumulator</code> | *Some other types of accumulators are <code>newDoubleFinishAccumulator()</code> and <code>newReducerFinishAccumulator</code> | ||
+ | --> | ||
+ | =Java Util Concurrent= | ||
+ | X10 is Java's built in parallel tools. These are some things you will always be able to use outside of this course. If you have questions on how certain things work, searching for the javadocs for any object or class will normally provide the answers. | ||
− | + | Once again, you can find more in-depth explanations of how some of these tools work by checking out these pages: | |
− | + | *[[Rundown on Everything Java]] | |
− | + | *[[Generics]] | |
+ | *[[Interfaces]] | ||
===Threads=== | ===Threads=== | ||
Line 333: | Line 393: | ||
===Phasers=== | ===Phasers=== | ||
+ | There are a lot of things you can do with Phasers. Check out the [https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/Phaser.html official Javadocs] for a breakdown of all the options. Here is an example that uses some of the methods we'll call when utilizing phasers. | ||
+ | |||
+ | <source>Phaser phaserA = new Phaser(); | ||
+ | Phaser phaserB = new Phaser(); | ||
+ | phaserA.register() | ||
+ | phaserB.register() | ||
+ | finish(() -> { | ||
+ | async(() -> { | ||
+ | for(int i = 0; i < 10; i++){ | ||
+ | doSomething(); | ||
+ | phaserA.arrive(); | ||
+ | PhaserUtils.awaitAdvancedForPhase(phaserB, i); | ||
+ | } | ||
+ | }); | ||
+ | |||
+ | for(int j = 0; j < 10; j++){ | ||
+ | doSomethingElse(); | ||
+ | phaserB.arrive(); | ||
+ | PhaserUtils.awaitAdvancedForPhase(phaserA, j); | ||
+ | } | ||
+ | });</source> | ||
+ | |||
+ | <code>PhaserUtils.awaitAdvancedForPhase(Phaser phaser, int phaseNumber)</code> is a tool we have created to make it safer to wait for other phasers. You have have multiple things wait on one phaser by using a bulk register. | ||
+ | |||
+ | <source>Phaser phaser = new Phaser(); | ||
+ | phaser.bulkRegister(3); | ||
+ | forall(0, 3, (i) -> { | ||
+ | doSomething(i); | ||
+ | phaser.arriveAndAwaitAdvance(); | ||
+ | }</source> | ||
− | = | + | ===Locks=== |
− | + | Locks are an alternative to synchronized. With proper use of locks, we can make our methods thread safe. Here's a couple examples that showcase the syntax for locks. | |
− | + | ||
− | <source> | + | <source>Reentrant lock = ... |
+ | lock.lock(); | ||
+ | doSomething(); | ||
+ | lock.unlock();</source> | ||
+ | |||
+ | <source>Lock lock = ... | ||
+ | if (lock.tryLock()) { | ||
+ | try { | ||
+ | doSomething(); | ||
+ | } finally { | ||
+ | lock.unlock(); | ||
+ | } | ||
+ | }</source> |
Latest revision as of 03:59, 4 April 2023
This is a collection of all the the different tools we use in this course and their syntax.
While this page is here to assist you whenever you forget how to create a lambda or register a phaser, try not to become too reliant on it. If you learn and understand the syntax for the tools we build in this class, it will make the assignments easier and faster to get through.
Java Basics
Sometimes the problem isn't with doing things in parallel, but just getting Java to cooperate with what you want it to do. This section should hopefully help you figure out how to use the Java concepts needed to complete the assignments in the class.
This page mainly just covers syntax though. For a better understanding of how some of these tools actually function and why we use them, check out Rundown on Everything Java.
Object Constructors
There will be a lot of classes for students to make/complete throughout the semester. Many times, you will be responsible for filling out the constructor. If given something like this:
private int value;
public Foo(int parameter){
//TO DO
}
While all sorts of code and commands may be used in the constructor, before it is over, all of the class's private variables should have been assigned.
public Foo(int parameter){
this.value = parameter;
}
Then, outside of this class, you can create an object of type Foo by doing the following:
Foo userMadeObject = new Foo(1);
Ternary Operators
A handy and quick way to do things based on a boolean operation. The two blocks of code are equivalent.
if(testCondition){
int finalResult = valueIfTrue;
} else{
int finalResult = valueIfFalse;
}
int finalResult = (testCondition) ? valueIfTrue : valueIfFalse
For-each Loop
For loops don't always need to go from one integer to the next. In fact, if we have any iterable object (array, list, set, etc.), we can just loop through all the entries available in that object. Use this to make your life much simpler!
List<T> filledList;
for(T singleEntry: filledList){
doSomething(singleEntry);
}
Runtime
In order to get the number of processors your computer has:
int numProcessors = Runtime.getRuntime().availableProcessors();
Generics
Check out the dedicated Generics page for a deep dive on how Java's generic types work!
Interfaces
Check out the dedicated Interfaces page for an in-depth discussion on interfaces in Java!
Lambda
Lambdas are very complex things, and they are also incredibly important when it comes to understanding how our code works in this course. If you are looking for more information on what lambdas actually are, go check out the Lambdas wiki page, or the lambdas section in the Rundown on Everything Java page!
The syntax for a lambda can be seen as:
(T parameter) -> {
doSomething();
}
Within the curly braces, you will have access to that parameter variable. Most times you use lambdas though, there are no parameters to pass through, so you can just do
() -> {
doSomething();
}
It's strongly encouraged to check out the Eclipse tip on how to use content assist lambdas.
Anonymous Classes
We use anonymous classes throughout the course as a convenient way to instantiate objects of classes that have methods we need to define. There are two ways to do this, one manually labeling the method we're defining, and one with lambda. These are two similar creations of a Function object (which has the method "apply") that adds one to whatever number is passed in:
Function<Integer, Integer> increment = new Function<Integer, Integer>{
public Integer apply(Integer oldValue){
return oldValue + 1;
}
};
Function<Integer, Integer> increment = (oldValue) -> {
return oldValue + 1;
};
Since the class we are defining only has one method, if we use a lambda, it knows that the lambda refers to that one specific method. Check out the section on [Lambdas#Anonymous_Classes|Anonymous Classes] for more information!
Runnable
A Java Runnable is an object with just a .run()
method. As discussed above, that means we can instantiate a Runnable using an anonymous class created by a lambda.
Runnable body = () -> {
doSomething();
}
body.run();
Callable
A Java Callable is very similar to a Runnable. It is an object with only a .call()
method. A key difference between this and a Runnable is that a Callable has a return value when called.
Callable<V> body = () -> {
doSomething();
return foo;
}
V result = body.call();
Java Basic Util Data Structures
Java's Data Structures are a core part of this class, as we will be constantly working with data and making our own data. In no time at all will you become very familiar with some of the more useful data structures!
Remember that mainly syntax is shown here, with Rundown on Everything Java being the best place to go for more detailed information on certain topics.
Lists
Many times you will need to make some kind of list to keep information in. The two we recommend using are Linked Lists and Array Lists.
List<T> listA = new LinkedList<>();
List<T> listB = new ArrayList<>();
List Iterator
All lists (and many other objects) have iterators we can use to easily traverse through the list.
List<T> list;
ListIterator<T> iterator = list.listIterator();
while(iterator.hasNext){
T itemA = iterator.next();
doSomething(itemA);
}
while(iterator.hasPrevious){
T itemB = iterator.previous();
doSomething(itemB);
}
Maps
Many times you will need to make some kind of map to store information in. Depending on the race conditions of the assignment, you usually will use Hash Maps or Concurrent Hash Maps.
Map<K,V> map = new HashMap<>();
Compute
A very important application of a map is its compute method. This allows us to change a value in a map rather than having to remove it and add it back. Here is the code for the default implementation of the compute method, taken from the Map JavaDocs.
V oldValue = map.get(key);
V newValue = remappingFunction.apply(key, oldValue);
if (oldValue != null ) {
if (newValue != null)
map.put(key, newValue);
else
map.remove(key);
} else {
if (newValue != null)
map.put(key, newValue);
else
return null;
}
Most students tend to get tripped up on the use of a BiFunction. This BiFunction is essential giving the map a formula to use in order to get the new value it needs to set in the map. If we wanted to call compute on a key and increase its value by one (assuming the value is an integer), it would look like this:
map.compute(keyName, (key, value) -> {
return value + 1;
}
Note that the BiFunction is simply given as a lambda with two parameters passed in. Also important is that this lambda has a return value. Whatever is returned is what the new value in the map will become.
Other methods in Map that you may find helpful are computeIfAbsent
, merge
, and replace
. Check out the Map JavaDocs for more detailed information on how those methods work.
Entries
In a lot of assignments, you will need to make entries of different types. Almost always, the KeyValuePair<K,V>
or KeyMutableValuePair<K,V>
will be your best options.
KeyValuePair<String, int> newEntry = new KeyValuePair<>("A", 1);
Looping through entries is also very easy to do!
Map<K,V> map = mapFilledWithEntries();
for(Entry<K,V> entry: map.entrySet()){
K entryKey = entry.getKey();
V entryValue = entry.getValue();
doSomething(entryKey, entryValue);
}
ForkJoin
Fork
Forks are a fundamental building block of task level parallelism. The execution of an fork will spawn a new child task, and any code written within the braces of an async will be done in that new task parallel to the parent task.
The fork method accepts a TaskSupplier<T>. But as discussed above in the Runnable section, a TaskSupplier<T> can be defined just using a lambda. For the runnables in forks, there are no parameters passed in, so an fork with the lambda is as follows:
Future<T> future = fork( () -> {
return doSomething();
});
doSomethingElse();
In the above example, both doSomething()
can run before, after, or at the same time as doSomethingElse()
.
Join
Joins will wait until the Future(s) which is/are passed to it have completed. This is essential in preventing some race conditions and will be used in almost every imaginably correct program.
Future<T> future = fork( () -> {
return doSomething();
});
doSomethingElse();
T value = join(future);
doYetAnotherThing();
In this example, doSomething()
and doSomethingElse()
can run in parallel with each other, but doYetAnotherThing()
will not begin until doSomething()
and doSomethingElse()
have fully completed.
Further, the return value of doSomething() will be assigned to value
.
Note: doSomething()
will have completed because of the join on its Future. doSomethingElse()
will have completed because of the normal continuation of a sequential strand.
Java Util Concurrent
X10 is Java's built in parallel tools. These are some things you will always be able to use outside of this course. If you have questions on how certain things work, searching for the javadocs for any object or class will normally provide the answers.
Once again, you can find more in-depth explanations of how some of these tools work by checking out these pages:
Threads
The most simple way to do something in parallel in Java is to create and run a new thread. The constructor needs to have a run()
method, so we can just use a lambda.
Thread threadToRun = () -> {
doSomething();
}
threadToRun.start();
doSomethingElse();
threadToRun.join();
Executors
The ExecutorService class has a submit()
function that returns a Future. From there, it isn't to different from our version of Future. In the following example, ExecutorService executor
is passed to us.
Future<Integer> future = executor.submit(() -> {
int value = doSomething();
return value;
};
doSomethingElse();
future.get()
Phasers
There are a lot of things you can do with Phasers. Check out the official Javadocs for a breakdown of all the options. Here is an example that uses some of the methods we'll call when utilizing phasers.
Phaser phaserA = new Phaser();
Phaser phaserB = new Phaser();
phaserA.register()
phaserB.register()
finish(() -> {
async(() -> {
for(int i = 0; i < 10; i++){
doSomething();
phaserA.arrive();
PhaserUtils.awaitAdvancedForPhase(phaserB, i);
}
});
for(int j = 0; j < 10; j++){
doSomethingElse();
phaserB.arrive();
PhaserUtils.awaitAdvancedForPhase(phaserA, j);
}
});
PhaserUtils.awaitAdvancedForPhase(Phaser phaser, int phaseNumber)
is a tool we have created to make it safer to wait for other phasers. You have have multiple things wait on one phaser by using a bulk register.
Phaser phaser = new Phaser();
phaser.bulkRegister(3);
forall(0, 3, (i) -> {
doSomething(i);
phaser.arriveAndAwaitAdvance();
}
Locks
Locks are an alternative to synchronized. With proper use of locks, we can make our methods thread safe. Here's a couple examples that showcase the syntax for locks.
Reentrant lock = ...
lock.lock();
doSomething();
lock.unlock();
Lock lock = ...
if (lock.tryLock()) {
try {
doSomething();
} finally {
lock.unlock();
}
}