Difference between revisions of "Raytrace Scheduler"
Line 6: | Line 6: | ||
==Fun== | ==Fun== | ||
===DivideAndConquerRayTracer=== | ===DivideAndConquerRayTracer=== | ||
− | [[DivideAndConquerRayTracer.png|thumb]] | + | [[File:DivideAndConquerRayTracer.png|thumb]] |
Recursively divide the given region into 4 tasks for each of the four quadrants until you get below the threshold. | Recursively divide the given region into 4 tasks for each of the four quadrants until you get below the threshold. | ||
When you get below the threshold, call the <code>renderSection</code> method to render the section. | When you get below the threshold, call the <code>renderSection</code> method to render the section. | ||
===WorkStealingRayTracer=== | ===WorkStealingRayTracer=== | ||
− | [[WorkStealingRayTracer.png|thumb]] | + | [[File:WorkStealingRayTracer.png|thumb]] |
The <code>renderMyTasksUntilEmptyThenStealWorkFromOthers</code> method will be called on one of the four quadrants, but it will be given the sections that make up all four quadrants. You can use the <code>id</code> to find the particular quadrant being called. | The <code>renderMyTasksUntilEmptyThenStealWorkFromOthers</code> method will be called on one of the four quadrants, but it will be given the sections that make up all four quadrants. You can use the <code>id</code> to find the particular quadrant being called. | ||
Revision as of 07:34, 6 December 2017
Contents
Where to Start
Demo
SplitFourWayRayTracer
Fun
DivideAndConquerRayTracer
Recursively divide the given region into 4 tasks for each of the four quadrants until you get below the threshold.
When you get below the threshold, call the renderSection
method to render the section.
WorkStealingRayTracer
The renderMyTasksUntilEmptyThenStealWorkFromOthers
method will be called on one of the four quadrants, but it will be given the sections that make up all four quadrants. You can use the id
to find the particular quadrant being called.
This method should repeatedly draw from the tail of its own double-ended queue to render its own tasks using the Section.render
method. If it finishes all of its tasks, and there are still unfinished tasks in the other quadrants, then it should draw tasks from the head of the other quadrants' deques.
As you can see in the WorkStealingRayTracer.rayTrace
method, the parallelism comes from the fact that the renderMyTasksUntilEmptyThenStealWorkFromOthers
method is called multiple times in parallel. You don't have to worry about spawning new tasks. Also, because ConcurrentLinkedDeque is thread-safe, all operations are atomic, so you you shouldn't need to use isolated. However, you should avoid reading and then writing.