Difference between revisions of "Connect Four"
Line 46: | Line 46: | ||
{{CodeToImplement|ConnectFour|negamaxKernel<br>selectNextColumn|connectfour.studio}} | {{CodeToImplement|ConnectFour|negamaxKernel<br>selectNextColumn|connectfour.studio}} | ||
− | {{Parallel|static double negamaxKernel(Board board, ToDoubleFunction<Board> heuristic, IntPredicate searchAtDepth, | + | {{Parallel|private static double negamaxKernel(Board board, ToDoubleFunction<Board> heuristic, IntPredicate searchAtDepth, |
int currentDepth)}} | int currentDepth)}} | ||
Revision as of 07:25, 13 February 2020
credit for this assignment: Finn Voichick and Dennis Cosgrove
Contents
Motivation
Minimax is an important concept in game theory and search.
Negamax is a variant which relies on
While this technique is applicable to Chess (as Deep Blue employed to defeat Kasparov), we choose Connect Four as our context since it has a simpler game mechanic.
While the core part of searches like Minimax may be easy to parallelize, critical aspects such as alpha-beta pruning are more challenging.
Background
Video
Tutorial
Wikipedia
The Core Questions
- What are the tasks?
- What is the data?
- Is the data mutable?
- If so, how is it shared?
Code To Use
connectfour.core
java.util
Code To Implement
Negamax
class: | ConnectFour.java | |
methods: | negamaxKernel selectNextColumn |
|
package: | connectfour.studio | |
source folder: | student/src/main/java |
method: private static double negamaxKernel(Board board, ToDoubleFunction<Board> heuristic, IntPredicate searchAtDepth,
int currentDepth)
(parallel implementation required)
method: public static Optional<Integer> selectNextColumn(Board board, ToDoubleFunction<Board> heuristic, IntPredicate searchAtDepth)
(parallel implementation required)
Win or Lose Heuristic
class: | WinOrLoseHeuristic.java | |
methods: | applyAsDouble | |
package: | connectfour.studio | |
source folder: | student/src/main/java |
method: public double applyAsDouble(Board board)
(sequential implementation only)
Evaluate the current state of the Board. You should return a negative number if you have lost. You should return less negative numbers for losses that occur later.
OpenEndedHeuristic (Optional)
class: | OpenEndedHeuristic.java | |
methods: | applyAsDouble | |
package: | connectfour.challenge | |
source folder: | student/src/main/java |
method: public double applyAsDouble(Board board)
(sequential implementation only)
Testing Your Solution
Correctness
class: | ConnectFourTestSuite.java | |
package: | connnectfour.studio | |
source folder: | testing/src/test/java |
Visualization
class: | ConnectFourViz.java | VIZ |
package: | connnectfour.viz.game | |
source folder: | student/src//java |