Difference between revisions of "Don't Fret"

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To improve upon this previous project we knew that we would change the configuration of switches to easily change between two effects and we would adapt the code to allow for multiple effects to be ran and easily changed. A case had to also be designed that provides enough support to be stomped on multiple times as a guitarist would over the course of a tour.
 
To improve upon this previous project we knew that we would change the configuration of switches to easily change between two effects and we would adapt the code to allow for multiple effects to be ran and easily changed. A case had to also be designed that provides enough support to be stomped on multiple times as a guitarist would over the course of a tour.
  
=== Prototyping with Breadboard ===
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=== Building the Circuit ===
=== Debugging Breadboard ===
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=== Debugging the Circuit ===
=== Soldering Final Circuit ===
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=== Final Code and Case Design  ===
=== Debugging Final Circuit ===
 
=== Final Code and Case ===
 
  
  

Revision as of 02:06, 1 May 2018

Overview

For many guitarists, when they go on tour or play a multiple song set require various effects to effectively perform. For instance a set played in Chicago may need a pedal that is more oriented towards blues music that includes distortion or overdrive as opposed to a set played in Nashville may require a compressor. This means that a guitarist may have to take a handful of pedals that have a high per unit cost.

The concept of our solution solves this issue. We need to design a pedal that can handle multiple effects for when multiple effects are called for in one set and also a pedal that can reprogrammed easily so if the set changes day by day a guitarist can adapt. This solution will reduce the amount of pedals that a guitarist has to carry and will also greatly reduce the cost as the guitarist will only need one pedal that can handle absolutely any effect where one single pedal can cost anywhere between $25-$1000.

The goal of this project is to create a device that takes a sound input, specifically from a guitar, and outputs a manipulated sound. The device will utilize a Raspberry Pi to take the input from an instrument and return an edited sound. The coding will most likely be done in C and allows for a unique effects from the standard reverb, fuzz, etc. effects as well as extensive capability to reprogram.

Work Log

Link to Log: https://classes.engineering.wustl.edu/ese205/core/index.php?title=Don%27t_Fret_Log

Team Members

  • Chance Bayles
  • GraceAnne Aldred
  • Jared Malkin
  • TA: John Fordice

Objectives

Challenges

  • Learn to program a Raspberry Pi
  • Allowing Raspberry Pi to take input (instrument) and give output (amplifier or microphone)
  • Putting together circuitry to add a second function
  • Coding for a second function

Materials

Supplied

  • Raspberry Pi 3
  • Assorted Capacitors and Resistors
  • 3mm LEDs

Purchased


(Total Shipping Cost)

  • $43.46


TOTAL: $80.49

Ghant Chart

DontFretChart.png

Project Proposal Presentation

Design and Solutions

Ideation and Acquisition

After preliminary research, we came across a project that had been worked on by the open source British electronics group Electrosmash. The project can be found here, Electrosmash. This project gave us the basis for the design project we embarked on. Electrosmash used a Raspberry Pi to great a single effect pedal. The project would provide us with the basic circuitry we would use to create our pedal and also would provide the baseline for the code used by the Pi to create the effect.

To improve upon this previous project we knew that we would change the configuration of switches to easily change between two effects and we would adapt the code to allow for multiple effects to be ran and easily changed. A case had to also be designed that provides enough support to be stomped on multiple times as a guitarist would over the course of a tour.

Building the Circuit

Debugging the Circuit

Final Code and Case Design

https://github.com/jaredmalkin/dontfret

Finishing Stages

Results

Final Presentation

Next Steps