Difference between revisions of "Playing multiple sounds at once"

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= Multithreading with Swmixer=
 
= Multithreading with Swmixer=
 +
from threading import Thread
 +
import swmixer
 +
import os
 +
swmixer.init(samplerate=44100, chunksize=1024, stereo=False)
 +
swmixer.start()
 +
 +
  a = swmixer.Sound('/home/pi/laserharp-sounds/1.wav')
 +
  swmixer.play(-1)
 +
 
= Pygame with Channels =
 
= Pygame with Channels =
  
 
= Link to project =
 
= Link to project =
 
[[Laser Harp]]
 
[[Laser Harp]]

Revision as of 20:55, 25 April 2019


Introduction

This tutorial will explain different methods attempted in getting multiple sounds to play concurrently, as well as the method that was most valuable.

Steps

  • Pick wav files desired to be played.
  • Load wav files in code and save it to a variable that can be called later.
  • Find a line of code that will play the sound.
  • Find a line of code that will allow the sound to be played while different notes are being played at the same time.

Libraries tested

  • pydub
  • multiprocessing
  • multithreading
  • swmixer
  • pygame

Pydub and Pygame

These two libraries were used in finding the best way to play a sound by itself.

Using pydub:

from pydub import AudioSegment
from pydub.playback import play
sound = AudioSegment.from_wav('/home/pi/laserharp-sounds/samples/harpSound1.wav')
play(sound)


Using pygame:

import pygame
pygame.init()
pygame.mixer.init()
firstSound = pygame.mixer.music('/home/pi/laserharp-sounds/samples/ambi_dark.wav')
secondSound = pygame.mixer.music('/home/pi/laserharp-sounds/samples/ambi_choir.wav')
firstSound.play()
secondSound.play()

Multiprocessing and Multithreading

Using Multiprocessing:

from multiprocessing import Process
def play1():
 if(lightlevell > 800):
    s = pygame.mixer.sound.load('/home/pi/laserharp-sounds/1.wav')
    pygame.mixer.sound.play(-1)
def play2():
 if(lightlevel2 > 800):
    s = pygame.mixer.sound.load('/home/pi/laserharp-sounds/2.wav')
    pygame.mixer.sound.play(-1)
processes = []
if __name__=='__main__':
  processes.append(Process(target = play1))
  processes.append(Process(target = play2))
for process in processes:
  process.start()
for process in processes:
  process.join()

Using Multithreading:

from threading import Thread
def play1():
 if(lightlevell > 800):
    s = pygame.mixer.sound.load('/home/pi/laserharp-sounds/1.wav')
    pygame.mixer.sound.play(-1)
def play2():
 if(lightlevel2 > 800):
    s = pygame.mixer.sound.load('/home/pi/laserharp-sounds/2.wav')
    pygame.mixer.sound.play(-1)
threads = []
if __name__=='__main__':
  threads.append(Thread(target = play1))
  threads.append(Thread(target = play2))
for thread in threads:
  thread.start()
for thread in threads:
  thread.join()

Multithreading with Swmixer

from threading import Thread
import swmixer
import os 
swmixer.init(samplerate=44100, chunksize=1024, stereo=False)
swmixer.start()

 a = swmixer.Sound('/home/pi/laserharp-sounds/1.wav')
 swmixer.play(-1)

Pygame with Channels

Link to project

Laser Harp