Difference between revisions of "Render Part A Assignment"

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: [https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPixelZoom.xml glPixelZoom]
 
: [https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glPixelZoom.xml glPixelZoom]
 
: [https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glDrawPixels.xml glDrawPixels]
 
: [https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glDrawPixels.xml glDrawPixels]
 +
 +
#: [https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glClearColor.xml glClearColor]
  
 
=GLUT=
 
=GLUT=

Revision as of 01:45, 12 July 2019

OpenGL

glPushMatrix
glPopMatrix
glBegin
glEnd
glMap1f
glEnable
glVertex2f
glColor3f
glRasterPos2f
glPixelZoom
glDrawPixels
  1. glClearColor

GLUT

glutBitmapCharacter

Code to Investigate

ruby/examples/cavalcade_of_graphics.rb

Code to Implement

Components

Each of the renderable components has its own file in the ruby/render/assignment directory.

Equilateral Triangle

Render equilateral triangle.png

Rectangle

Render rectangle.png

Ellipse

Render ellipse.png

Chord

Render chord.png

Image

Render image.png

Text

Render text.png

Bézier Curve

Point2

To support Bézier curves you will want to implement the point2.rb. You may wish to use Ruby's convenient Struct construct.

You should be able to construct a Point2 with an x and a y and be able to access those values.

Component

Quadratic (Second Order) Curve: Bézier 2 big.svg Bézier 2 big.gif
Quadratic (Third Order) Curve: Bézier 3 big.svg Bézier 3 big.gif
Fourth Order Curve: Bézier 4 big.svg Bézier 4 big.gif

Render bezier curve.png

Containers

Home

Render home.png

Heart

Render heart.png