Difference between revisions of "Branch Assignment"
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next_line_width_in_pixels = line_width_in_pixels * 0.8</nowiki> | next_line_width_in_pixels = line_width_in_pixels * 0.8</nowiki> | ||
− | Note: the child branches in the reference images are one third and two thirds from the beginning to the end. | + | Note: the child branches in the reference images are located at one third and at two thirds from the beginning to the end. |
− | Note: the child branches in the reference images are rotated 30.0 degrees and -30.0 degrees. | + | Note: the child branches in the reference images are rotated 30.0 degrees and -30.0 degrees from their parent branch. |
Note: in the recursive case the child branches were drawn before the line at the current depth to allow the green to be beneath the brown. | Note: in the recursive case the child branches were drawn before the line at the current depth to allow the green to be beneath the brown. |
Revision as of 01:54, 3 May 2022
Contents
Reference
Lindenmayer system
Array
OpenGL
Code to Investigate
LogoTurtle
The turtle you will use in this assignment is inspired by the Turtle Graphics in the [Logo Programming Language] created by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. The turtle was a robot which would draw with a pen on paper place on the floor. We will less excitingly draw on the screen with OpenGL.
A primer on how to use a turtle in its native habitat.
The provided class LogoTurtle below provides methods to get and set its pen color and width, pick the pen up and put it down, move forward, and turn right in degrees.
Note: attr_accessor :pen_color, :pen_width
provides pen_color, pen_color=, pen_width, and pen_width= methods.
class LogoTurtle attr_accessor :pen_color, :pen_width def initialize super @is_pen_down = true @pen_width = 0.005 @pen_color = Color::WHITE end def pen_up @is_pen_down = true end def pen_down @is_pen_down = false end def forward(amount) y = amount x = @pen_width if @is_pen_down glColor3f(@pen_color.red, @pen_color.green, @pen_color.blue) glBegin(GL_QUADS) glVertex2d(-x, 0.0) glVertex2d(-x, y) glVertex2d(x, y) glVertex2d(x, 0.0) glEnd() end glTranslatef(0,y,0) end def right(degrees) glRotatef(degrees, 0, 0, 1) end end
Flower Client
In this example client, a square is drawn by repeatedly moving forward and turning right 90 degrees. The flower is drawn by repeatedly drawing slightly turned from each other squares.
class Flower def initialize super @turtle = LogoTurtle.new end def render flower end private def square 4.times do @turtle.forward 0.5 @turtle.right 90 end end def flower 36.times do @turtle.right 10 square end end end
file to run: | src/main/ruby/render/logo/flower.rb |
Code to Implement
Branch
file: | src/main/ruby/render/branch/branch.rb | |
class: | Branch | |
superclass: | Object | |
methods: | push_do_pop render |
max_depth: 0 | max_depth: 1 | max_depth: 2 | max_depth: 3 | max_depth: 4 | max_depth: 5 |
push_do_pop
def push_do_pop raise :not_yet_implemented end
branch
def branch(length, line_width_in_pixels, depth_remaining) raise :not_yet_implemented end
Note: to produce the reference images the code below was used:
next_length = length * 0.5 next_line_width_in_pixels = line_width_in_pixels * 0.8
Note: the child branches in the reference images are located at one third and at two thirds from the beginning to the end.
Note: the child branches in the reference images are rotated 30.0 degrees and -30.0 degrees from their parent branch.
Note: in the recursive case the child branches were drawn before the line at the current depth to allow the green to be beneath the brown.
Do NOT worry if your images are not exact matches of the reference images.
Run
file to run: | src/main/ruby/render/branch/branch.rb |