Difference between revisions of "Render Part C Assignment"

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==Transform==
 
==Transform==
 
===move===
 
===move===
 +
the move method will accept two parameters: direction and amount.
 +
 +
direction can be one of four symbols
 +
<nowiki>:left
 +
:right
 +
:up
 +
:down</nowiki>
 +
 
===calculate_bounds===
 
===calculate_bounds===
  

Revision as of 17:07, 18 July 2019

In this studio we will evolve our code from Render_Part_B_Assignment to add new methods and a new class.

Render part c class hierarchy.svg

Continue editing files in the render/assignment directory.

Code to Implement

Transform

move

the move method will accept two parameters: direction and amount.

direction can be one of four symbols

:left
:right
:up
:down

calculate_bounds

Rectangle

calculate_local_bounds

BezierCurve, Chord, Ellipse, EquilateralTriangle, Image, Text

Imagine what it would be like to define calculate_local_bounds for each of these classes.

CompositeTransform

calculate_local_bounds

Scene

calculate_bounds

ConvexPolygon

render_transformed

calculate_local_bounds