This section explains how to use the seeding tools to apply seeds throughout a part instance. The following topics are covered:
Defining seed density for an entire part or part instance, Section 17.14.1
Seeding an edge by prescribing the number of elements, Section 17.14.2
Seeding an edge by prescribing element size, Section 17.14.3
Seeding previously meshed parts, part instances, or regions, Section 17.14.6
Relaxing constraints using the error dialog box, Section 17.14.9