Selecting an object within the current viewport is one of the most common tasks you have to perform during the modeling process. In the course of various procedures you may need to select geometric objects (vertices, edges, faces, cells, and datums) or discrete objects (nodes and elements) by picking them directly from the viewport. Figure 61 shows these different object types.
You can select objects in the viewport only during certain procedures, such as those listed below:
Creating sets and surfaces
Partitioning a part instance
Editing a feature
Seeding a part instance for meshing
Creating or editing a display group composed of elements or nodes
Color coding elements in your model
Creating a node list path through your model
In some circumstances ABAQUS/CAE cannot determine which objects are appropriate for selection and does not limit your selection. For example, when you are creating a set, you can select from cells, faces, edges, and vertices to include in the set and ABAQUS/CAE allows you to select any of these objects. When you make a selection from the viewport, ABAQUS/CAE allows you to cycle through the available objects until the desired object is selected. This ambiguity is described in Cycling through valid selections, Section 6.2.6. You may find it easier to use the selection filters to limit the type of object you can select. For more information, see Using the selection options, Section 6.3.