5.5.9 Applying a specified view

Select ViewSpecify from the main menu bar to specify a view. You can choose from the following methods to specify the view:

Rotation Angles

You can specify the angles through which ABAQUS/CAE will rotate your view of the model about the model or screen 1-, 2-, and 3-axes. You can also choose to rotate your view of the model from an absolute position (a "Front" view) or from the current position.

Viewpoint

You can specify the coordinates of a vector along which an observer views your model. You can also orient the global 1-, 2-, and 3-axes within the viewport by specifying a vector representing the "up" direction.

Zoom

You can specify a zoom factor that expands or contracts the view. You can also choose to zoom the view relative to an absolute size of the objects in the viewport (the default size with a zoom factor of one applied) or relative to the current size of the objects in the viewport.

Pan

You can specify movement of the view in the 1- and 2-directions. The values correspond to fractions of the viewport horizontal and vertical dimensions and are relative to the current view.

For a more detailed explanation, see Numerically specifying a view, Section 5.2.9.

If the current viewport is linked to other viewports, ABAQUS/CAE also applies the specified view to all linked viewports in your session. For more information, see Linking viewports for view manipulation, Section 4.5.

To specify the view:

  1. From the main menu bar, select ViewSpecify.

    ABAQUS/CAE displays the Specify View dialog box.

  2. From the Specify View dialog box, select the desired Method and do one of the following:

    • If you selected the Rotation Angles method, enter the rotation angles about the X-, Y-, and Z-axes (, , ); a positive number corresponds to a counterclockwise rotation about each axis.

      Use the Mode button to specify how ABAQUS/CAE is to apply your rotation:

      • Choose Increment About Model Axes to apply the rotation to the model axes of the current view.

      • Choose Increment About Screen Axes to apply the rotation to the screen axes of the current view. The screen X–axis is horizontal, the Y–axis is vertical, and the Z–axis is out of the screen. The origin of the screen axes is the center of the viewport.

      • Choose Total Rotation From (0,0,1) to first rotate the view to the default position (a view looking down the 3-axis with the 1- and 2-axes in the plane of the screen) and then apply the rotation.

    • If you selected the Viewpoint method, enter the X-, Y-, and Z-coordinates of the viewpoint vector and the coordinates of the up vector.

    • If you selected the Zoom method, enter the zoom factor and choose either Absolute or Relative magnification. A zoom factor greater than one expands your view of the model, and a zoom factor between zero and one contracts your view of the model.

    • If you selected the Pan method, enter the values indicating how you want to position your view of the model relative to the current view. The values are fractions of the viewport dimensions; the first value represents horizontal motion, and the second value represents vertical motion.

  3. Click OK to apply your specified view and to close the Specify View dialog box.

    Tip:  Use the cycle view manipulation tool to return to the original view.


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