Extension : Extension 3.7: Minesweeper
- Ron K. Cytron
You should see a
minesweeper package in the
extensions source folder.
The file you will modify for this assignment is
MineSweeper.java. It is already in the respository.
That file already prompts for the number of columns, rows, and the probability of a bomb.
Do not change that part of the file. The file is very clear about where you are to insert your code.
Create the output as shown below
You must use the
. characters as shown. Otherwise, the visual version of this game (described below) will not work correctly.
Your output must include both the left and right parts of each line as described below.
The example given in the book is reproduced below:
* * . . . * * 1 0 0 . . . . . 3 3 2 0 0 . * . . . 1 * 1 0 0
You must produce output that matches the form you see above:
Each line’s left part displays the locations of the bombs (denoted by
*) and the non-bombs (denoted by
Each line’s right part reports a
*where there is a bomb and the count of bombs that border that cell where there is not a bomb.
The leftmost entry of the second row has no bomb. In the left part of the second row, a dot is shown. Its corresponding entry in the right part of the second row shows the number
3, which is the sum of the bombs found on that cell's eight neighbors. Because this cell is left-most in the grid, some of its neighbors do not exist, but they are thus assumed to have no bombs.
The mine field's central entry also has no bomb and shows a
2in the right part of the output. Those two bombs can be found in the upper-left and lower-left cells with respect to that center cell's eight neighbors.
The book provides a nice hint about an implementation that eliminates special cases around the edges of the field.
MineSweeperas a Java Application and be sure your results look correct before you demo.
Test on very small (say, 3x2) mine fields at first. Enlarge the fields and test again, making certain the output is correct.
Make sure it includes both the left and right parts of each line as described above.
When your program is complete (or, actualy, even prior to that), you can run a visual version of your game by running
Gameas a Java Application.
Gameprogram runs your
MineSweepercode, but hijacks the output for its own use.
The output you produce is therefore the interface between:
Your code that computes the maze, in particular, the location of bombs, and
The class-provided code that runs the visual version of the game.
That class-provided code has tried to be tolerant of the output you might produce. If it is not working for you, let us know.
It builds a visual board based on your output.
It also shows the output you produced in the console window.
To play the visual version of the game:
Right-click on squares where you think there is a bomb.
Left-click on a square that has no bomb to show you the count of the number of bombs that border that square.