Product: ABAQUS/Standard
CPE3 CPE3H CPS3 CAX3 CAX3H CPS4 CPS4T CPE4 CPE4T CPE4H CPE4HT
CPE4P CPE4PH CAX4 CAX4P CAX4H CAX4T CAX4HT CAX4PH
C3D8 C3D8P C3D8H C3D8T C3D8HT C3D8PH
The *ADAPTIVE MESH option is tested in ABAQUS/Standard for solid elements that can be part of an adaptive mesh domain.
The verification problems that test the *ADAPTIVE MESH option are either slender beam-like structures that are loaded by gravity parallel to the length or cubical structures indented by a rigid punch.
The verification problems also test user subroutine UMESHMOTION, which provides user-prescribed mesh motion.
The verification of the adaptive mesh capability is done by comparing the results of the problems with and without adaptive mesh options.
The verification of user subroutine UMESHMOTION consists of checking the nodal output to ensure correct application of the user-prescribed mesh motion.
Punch indentation problem using CPE3 elements.
Punch indentation problem using CPE3 elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CPE3H elements.
Punch indentation problem using CPE3H elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CPS3 elements.
Punch indentation problem using CPS3 elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CAX3 elements.
Punch indentation problem with CAX3 elements using surface-to-surface contact.
Punch indentation problem using CAX3 elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CAX3H elements.
Punch indentation problem using CAX3H elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CPS4 elements.
Punch indentation problem using CPS4 elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CPE4 elements.
Punch indentation problem using CPE4 elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CPE4H elements.
Punch indentation problem using CPE4H elements, and volume-based smoothing with geometric enhancements.
Punch indentation problem using CAX4 elements.
Punch indentation problem using CAX4H elements, and volume-based smoothing with geometric enhancements.
Cantilever under gravity loading using CPS4T elements.
Cantilever under gravity loading using CPE4T elements.
Cantilever under gravity loading using CPE4HT elements.
Cantilever under gravity loading using CPE4P elements.
Cantilever under gravity loading using CPE4PH elements.
Cantilever under gravity loading using CAX4T elements.
Cantilever under gravity loading using CAX4HT elements.
Cantilever under gravity loading using CAX4P elements.
Cantilever under gravity loading using CAX4PH elements.
Cantilever under gravity loading using C3D8 elements.
Cantilever under gravity loading using C3D8 elements, and volume-based smoothing with geometric enhancements.
Cantilever under gravity loading using C3D8P elements.
Cantilever under gravity loading using C3D8H elements.
Cantilever under gravity loading using C3D8H elements, and volume-based smoothing with geometric enhancements.
Cantilever under gravity loading using C3D8T elements.
Cantilever under gravity loading using C3D8HT elements.
Cantilever under gravity loading using C3D8PH elements.
Cantilever under gravity loading using C3D8R elements.
Cantilever under gravity loading using C3D8R elements, and volume-based smoothing with geometric enhancements.
Cantilever under gravity loading using C3D8RP elements.
Cantilever under gravity loading using C3D8RH elements.
Cantilever under gravity loading using C3D8RH elements, and volume-based smoothing with geometric enhancements.
Cantilever under gravity loading using C3D8RT elements.
Cantilever under gravity loading using C3D8RHT elements.
Cantilever under gravity loading using C3D8RPH elements.
Cavity ablation using user subroutine UMESHMOTION.
Cavity ablation using user subroutine UMESHMOTION, and volume-based smoothing with geometric enhancements.
Uniform ablation using user subroutine UMESHMOTION.
Uniform ablation using user subroutine UMESHMOTION, and volume-based smoothing with geometric enhancements.
Cavity ablation using user subroutine UMESHMOTION.
Uniform ablation using user subroutine UMESHMOTION.
Verification to ensure proper boundary condition application in an adaptive mesh domain.
Verification to ensure proper boundary condition application in an adaptive mesh domain. Volume-based smoothing and geometric enhancements are applied.